Esports at New City College

By 2024, the Esports market is estimated to be worth £1.4 billion. Find out how you can become part of this fast growing industry.

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  • What will I study?

    During the first year, you will be learning the following modules:

    • Introduction to Esports
    • Esports Skills, Strategies and Analysis
    • Enterprise and Entrepreneurship in the Esports
    • Industry
    • Health, Wellbeing and Fitness for Esports Players
    • Live Stream Broadcasting
    • Producing an Esports Brand
    • Business Applications of Esport in Social Media
  • What do I need to get on this course?

    You need to have 5 or more GCSEs at grades 9-4 including English Language and Maths. For those progressing from a level 2 vocational qualification you must gain a merit or distinction grade.

  • What can I do next?

    Upon completion of the 2nd year, you can progress to higher education on an Esports BSc degree or other relevant degree courses.  Alternatively, you can go to employment as a player or junior event or broadcast technician

  • What careers are there in Esports?

    As the industry continues to grow around the world, more jobs and career pathways are being created in Esport, creating a demand for people with specific skills. As above the focus from the NCC course is technical, but below are some of the kinds of roles available in the Esports industry:

    • Coach – including fitness trainers, nutritionists, psychologists
    • Sales/partnerships manager
    • Business management
    • Production crew
    • Shoutcaster / host
    • Journalist/content creator
    • Product Manager
    • Admin/Referee
    • Community/Social Media Manager
    • Event Manager
    • Professional Esports player
    • Esports Player

Why study Esports at NCC?

Delivered in our state-of-the-art digital content creation and live tournament space, our focus is on the technical aspects of Esport. Our pathway focuses on the digital skills associated with professional Esports play and with professional Esport technical roles. There is a significant crossover between the two. Key roles on leaving the programme are:

  • Esports player, with this extending to coach, team manager and associated business roles managing a team of players and a brand
  • Broadcast technician, which includes both online broadcast and content creation, such as social, shout casts, marketing, and events such as live streaming and the technical hardware set-ups for tournaments and other live events.

Students will leave the programme with a marketable set of digital skills, regardless of their choice to enter a ‘performance’ role associated with gameplay or a technical role supporting the gameplay industry.

For more information about Esports and the opportunities available, see Rumble Esports and College of Esports.